
- World conqueror 2 repair units generator#
- World conqueror 2 repair units upgrade#
World conqueror 2 repair units generator#
Gap Generator - The Gap Generator allows the Allies to hide their base from enemy sight. When finished, the satellite will automatically launch, revealing the entire battlefield (excluding spots hidden by Gap Generators). Allied tech center - In addition to allowing the construction of high-tech units like the Cruiser and Gap Generator, building a Tech Center also starts construction of the GPS Satellite. Radar Dome - The Radar Dome provides an overhead view of the battlefield when fully powered. This is a worthy investment, and the only way to repair vehicles should Mechanics be unavailable. (Repairing a vehicle is much faster than building one, and costs a fraction of the original price. Mine layer units can be re-loaded by driving them onto the pad. Service depot - The Service Depot repairs any damaged vehicle ordered onto it. AA Gun - Although its range is not great, any enemy aircraft flying over these are guaranteed to be heavily damaged, if not destroyed. Heavily armored with good range, this Turret is effective against armored threats. Turret - A Turret-mounted 105mm cannon. It blends with the surrounding terrain, making it virtually invisible. Camouflaged pillbox - Equipped with the same weapon as the Pillbox, this defensive structure has the advantage of better armor and near-perfect camouflage. Pillbox - Armed with a rapid fire Vulcan cannon, the Pillbox is ideal for defending your base from enemy infantry attacks. Helipad - The Helipad allows construction of all helicopters and will reload any that are in need. Building multiple Naval Yards decreases the amount of time required to create a naval vessel.
Damaged sea craft docked at the Naval Yard can be repaired.
Naval Yard - The Naval Yard builds and launches all Allied naval vessels. Building multiple War Factories decreases the amount of time required to create a vehicle. War factory - This structure is responsible for the building of all ground-based Allied vehicles. Some infantry units may not be available until other structures are built. Allied barracks - The Barracks is where all Allied infantry are trained. If destroyed or stolen, the amount stored is deducted from your account.
Ore Silo - This Silo can hold up to 1,500 credits of smelted Ore.The Refinery can store up to 2,000 credits of smelted Ore. Building the Refinery immediately deploys an Ore Truck. Ore refinery - The Refinery smelts Ore into its component elements.Advanced power plant - This large, high yield structure handles the energy strains of some later, more power intensive structures and defenses.Power output is directly related to the Power Plant's condition, so protect them during battles. Power plant - The standard Power Plant.Construction yard - The Construction Yard is the foundation of a base and allows the construction of other buildings.Level 8 - Allows the construction of Nuclear Plants.Level 7 - Allows the construction of Missile Silos.Level 6 - Allows the construction of Rocket Launchers and Anti-air Missiles.Level 4 - Allows the construction of Land Forts, Coastal Artillery and Anti-air Artillery.Level 3 - Allows the construction of Airports.Level 2 - Allows the construction of Supply Depots, Factories, Bunkers and Anti-air Guns.Level 1 - Allows the construction of Institutes.These are the unlocked Technology per level: 1950 - Great Powers start at level 5 and everyone else at level 4.1943 - Great Powers start at level 3 and everyone else at level 2.1939 - All countries starts at level 1.The following are the starting technological levels by conquest: The starting level depends on the conquest and on a country's strength, but it always maxes out at Level 10.
World conqueror 2 repair units upgrade#
When playing Conquests there is a bar at the top that represents your current technological level, overtime, if you build and upgrade Institutes, the bar will fill up and your technological level will increase and will unlock additional buildings or upgrades for your Cities and Strongholds.